User Guide
Chapter 20532
Movie properties
Use these properties to control which renderer the movie uses:
Cast member properties
You can control most cast member properties using the Property inspector. For more information,
see “Using the Property inspector for 3D” on page 448.
colorBuffer
Depth
Get Either 16 or 32, depending on the hardware
card. Controls the precision of the hardware
output buffer.
None
getHardware
Info()
Returns a property
list of the specifics of
the hardware card (if
any) on the client’s
machine
A property list with the following entries:
#Present: TRUE (1) if the card is present;
FALSE (0) if the card is absent
#vendor-stringname: the vendor name,
with a value of Unknown if the name can’t be
determined
#model-stringModel: the name of the
model
#maxTextureSize[maxWidth,
maxHeight]
: maximum height and width of
textures. Textures are reduced in size if they
exceed these maximums.
#supportedTexturePixelFormat:
texture pixel formats supported by card.
#textureUnits: number of texture units the
card has
#depthBufferRange: list of bit-depth
resolutions available
#colorBufferRange: list of bit-depth
resolutions
Property Access Description
the
preferred3d
Renderer
Get and set The renderer a particular movie prefers. The default value is #auto,
which allows the movie to pick the best available renderer. This
property is not the same as the
currentRenderer property. The
preferred3dRenderer property stipulates which renderer the
movie prefers, whereas the
currentRenderer property gives the
renderer currently in use. The possible values for the
preferred3dRenderer property are as follows:
#openGL: openGL drivers for a hardware accelerator
#directX7_0: DirectX7_0 drivers for a hardware accelerator
#directX5_2: DirectX5_2 drivers for a hardware accelerator
#software: built-in Director software renderer
the active3D
Renderer
Get The renderer the movie is actually using. Equivalent to the
RendererServices object currentRenderer property.
Possible values are as follows:
#openGL: openGL drivers for a hardware accelerator
#directX7_0: DirectX7_0 drivers for a hardware accelerator
#directX5_2: DirectX5_2 drivers for a hardware accelerator
#software: built-in Director software renderer
Property Access Description Default