User Guide
Controlling the 3D World 531
modifiers Get A list of modifiers available for 3D cast
members. Possible values are as follows:
#lod
#toon
#sds
#bonesPlayer
#keyframePlayer
#inker
#collision
#meshDeform
None
primitives Get A list of basic 3D shapes available for all 3D cast
members. Possible values are as follows:
#box
#sphere
#plane
#particle
#cylinder
None
textureRender
Format
Get and set A four-digit integer identifying the pixel format
used for textures on the 3D hardware
accelerator card. Adjust this to improved color
fidelity or to fit more textures on the card. You
can fit twice as many 16-bit textures as 32-bit
textures in the same space. If a movie tries to
use more textures than will fit on a card at a
single time, Director switches to software
rendering.
Possible values are as follows:
#rgba8888: one byte for red, green, blue, and
alpha
#rgba8880: same as above, without alpha
opacity
#rgba5650: 16-bit color with no alpha; 5 bits
for red, 6 for green, 5 for blue
#rgba5550: 16-bit color with no alpha; 5 bits
each for red, green, and blue
#rgba5551: 5 bits each for red, green, and
blue; 1 bit for alpha
#rgba4444: 4 bits each for red, green, blue,
and alpha
#rgba5551
depthBuffer
Depth
Get and set Either 16 or 24, depending on the hardware
card. Controls the precision of the hardware
depth buffer.
None
Property Access Description Default