User Guide
Chapter 19516
colorBuffer.
clearAtRender
Get and set TRUE (1) or FALSE (0)
value indicating whether color buffer is or
isn’t cleared out after each frame.
If value is set to
TRUE (1), the effect is
similar to the trails ink effect, although it’s
limited to the redrawing of models within
the sprite itself.
TRUE (1)
colorBuffer.
clearValue
Get and set Lingo color object defining color used to
clear out buffer if
colorBuffer.clearAtRender is
TRUE (1).
rgb(0,0,0)
fog.enabled
Get and set TRUE (1) or FALSE (0) value
indicating whether camera adds fog to the
scene.
FALSE (0)
fog.near
Get and set Distance to start of fog. 0.0
fog.far
Get and set Distance to maximum fog intensity. 1000.0
fog.color
Get and set Lingo color object describing fog color. rgb(0,0,0)
fog.decayMode
Get and set How fog varies between near and far, with
the following possible values:
#linear: density is linearly interpolated
between
fog.near and fog.far.
#exponential: fog.far is saturation
point; fog.near is ignored.
#exponential2: fog.near is
saturation point;
fog.far is ignored.
#exponential
projection
Get and set Method of determining the vertical field of
view, which must be of type
#perspective or #orthographic.
#perspective
fieldOfView
Get and set A floating-point value specifying the
vertical projection angle in degrees.
30.0
orthoheight
Get and set The number of perpendicular world units
that fit vertically into the sprite.
200.0
rootNode
Get and set Property controlling which objects are
visible in a particular camera’s view. Its
default value is the world, so all cameras
you create show all nodes within the world.
If, however, you change
rootNode to be a
particular node within the world, a sprite of
the cast member will show only the root
node and its children.
group
("world")
overlay[
index].
loc
Get and set Location, in pixels, of the overlay, as
measured from the upper left corner of the
sprite’s
rect to the
overlay[index].source’s
regPoint
.
point(0,0)
overlay[
index].
source
Get and set Lingo texture object used as the source for
this overlay.
None
overlay[index].
scale
Get and set Scale value used by a specific overlay in
the camera’s list of overlays.
1.0
overlay[
index].
regPoint
Get and set Texture-relative rotation point, similar to a
sprite’s
regPoint.
point(0.0)
Property Name Access Description Default