User Guide

Chapter 19508
whichModel.
keyframePlayer.
playRate
Get and set A value indicating how quickly or slowly to
play back the motion. For example, a value of
2.0 doubles the speed of the motion; a value
of 0.5 halves the speed of the motion. This
value is multiplied by the value of the
playRate parameter of the play or
queue command.
1.0
whichModel.
keyframePlayer.
playList.count
Get Current number of motions in the play list. 0
whichModel.
keyframePlayer.
rootLock
Get and set TRUE (1)= root translational component of
the model remains at its referenced
unanimated position (and therefore cannot
disappear offstage).
FALSE (0)
whichModel.
keyframePlayer.
currentLoopState
Get and set TRUE (1)= animation loops; FALSE (0)=
animation plays through once.
FALSE (0)
whichModel.
keyframePlayer.
blendTime
Get and set Length in milliseconds of the period when
blending takes place between motions. The
blendTime property is linked to motion
duration. Motion blending is disabled if
blendTime = 0 and autoBlend =
TRUE
.
500
whichModel.
keyframePlayer.
autoBlend
Get and set If TRUE, automatic linear blending (from 0.0
to 100.0) is applied over the blend time.
Otherwise,
blendTime is ignored, and the
amount of blending is user-determined by
the
blendFactor property.
TRUE (1)
whichModel.
keyframePlayer.
blendFactor
Get and set The degree of blending between motions,
expressed as a floating-point value between
0.0 and 100.0.
A value of
0.0 uses all the previous motion.
A value of
100.0 uses all of the next motion.
The
blendFactor can be changed frame
by frame to create custom blending effects.
0
whichModel.
keyframePlayer.
positionReset
Get and set TRUE (1) = object returns to starting
position at end of animation;
FALSE (0) =
object remains at final animation position,
and begins again from there if looping is on.
TRUE (1)
Property Access Description Returns