User Guide

Working with Models and Model Resources 491
wrapTransform
List
Get and set Controls the orientation of UV generation in
model space.
Get: Returns a list of texture coordinate
generation transforms, one per layer.
Set: Specifies a texture coordinate generation
transform to be applied to all layers.
transform(50
.0000,0.0000
,0.0000,0.00
00,
0.0000,50.00
00,0.0000,0.
0000,
0.0000,0.000
0,50.0000,0.
0000,
0.0000,0.000
0,0.0000,1.0
000)
wrapTransform
Get and set Access to the texture coordinate generation
transform for the first layer.
Controls the orientation of the UV generation
in model space.
transform(50
.0000,0.0000
,0.0000,0.00
00,
0.0000,50.00
00,0.0000,0.
0000,
0.0000,0.000
0,50.0000,0.
0000,
0.0000,0.000
0,0.0000,1.0
000)
texture
TransformList
Get and set Access to the list of texture coordinate
modifier transforms, one per texturing layer.
The
textureTransform is applied to all
texture coordinates regardless of the
textureMode property setting. This is the
last modification of the texture coordinates
before they are sent to the renderer. Allows
you to manipulate the scale, orientation, and
positional offsets of the source image before
it’s wrapped.
WrapTransformList
changes the projection of the transformed
texture.
The
textureTransform matrix operates
on the texture in
textureImage space,
which is defined to exist only on the x,y plane.
Rotations about the z-axis are rotated around
the
(0,0) point, which maps to the upper left
corner of the texture. Translating by integers
when
textureRepeat is TRUE (1) has
no effect, because the width and height of the
textures are defined to be
1.0 in
textureImage space. Care must be taken
not to scale any dimension (even z) by
0.
Identity transform
textureTransform
List[index]
Get and set Access to the texture coordinate modifier
transform associated with a specified layer.
Identity transform
texture
Transform
Get and set Access to the texture coordinate modifier
transform for the first layer.
Identity transform
Property Name Access Description Default