User Guide

Chapter 19480
texture Get and set Texture to use when drawing each particle. The
default is
void.
Texture object.
emitter.
numParticles
Get and set Number of particles in a burst or stream. Positive integer. The
default is
1000.
emitter.mode Get and set Mode in which particles are emitted. #burst:
All particles emitted at
once.
#stream:
X particles emitted per
frame with X equalling
emitter.
numParticles/
(lifetime*millise
conds PerFrame)
.
Note:
milliseconds
PerFrame
is the time
elapsed between
rendered frames.
emitter.loop Get and set TRUE (1) or FALSE (0) value indicating
whether particles die
(FALSE) or are recycled
(
TRUE).
0 or 1.
emitter.
direction
Get and set Vector of original emission. At 1,0,0, the default,
particles are emitted randomly over a sphere.
Any vector.
emitter.
region
Get and set Point, line, or region from which particles are
emitted.
Possible values:
single vector for point
source
two vectors for line
segment
four vectors for
quadrilateral
emitter.
distribution
Get and set Half the angle over which particles are
distributed, measured from the top of the
screen.
0 to 180.
emitter.
path
Get and set Vector positions that define the path the
particles follow.
Vector list.
emitter.
path
Strength
Get and set Degree to which particles remain on a path. Percentage between
0.0 and 100.0.
emitter.min
Speed
Get and set Minimum emission speed. (Particles are
emitted at random speeds between a minimum
and a maximum.)
Settable value. The
default is
1.0.
emitter.max
Speed
Get and set Maximum emission speed. (Particles are
emitted at random speeds between a minimum
and a maximum.)
Settable value. The
default is
1.0.
emitter.drag Get and set A drag value affecting simulation at each
animation step.
Percentage between
0.0 and 100.0.
Property Access Description Value Range