User Guide

Chapter 18468
The action behaviors appear, as shown in the following figure.
Local actions
When you attach a local action to a sprite, that action responds only to a trigger that is attached to
that same sprite. The following table describes the available local actions.
Name Effect Description
Create Box Primitive Adds a box to the 3D world each time the trigger action occurs. The author
can set the dimensions and texture.
Create Particle
System
Primitive Creates a particle system whenever the trigger is activated. The user can
set the number of particles; the life span of each particle; the starting and
finishing color of particles; and the angle, speed, and distribution of
particles on emission. The user can also set gravity and wind effects
along any axis.
Create Sphere Primitive Adds a sphere to the 3D world each time the trigger action occurs. The
author can set the diameter and texture.
Drag Camera Camera Provides full camera control, including panning (changing the direction in
which the camera is pointing), dollying (moving), and rotating, through a
single behavior. Use separate mouse triggers for panning, zooming,
and rotating.
Drag Model Model Lets users move a model in any direction by dragging it with the mouse.
Drag Model to
Rotate
Model Lets you specify an axis or pair of axes around which you can rotate a
model by dragging it with the mouse.
Fly Through Camera Simulates flying through the 3D world with a camera. Accepts separate
triggers for forward and reverse travel and for stopping.
Click Model Go to
Marker
Model Moves the playhead to a marker in the Score when a model is clicked.
Orbit Camera Camera Circles the camera around a model.
Play Animation Model Plays a preexisting animation when the model is clicked. This behavior
cannot be used with 3D text.