User Guide
Lingo Dictionary 75
Description
This property indicates whether the 3D world in the sprite whichSprite is anti-aliased. It can be
tested and set. The default value is
FALSE, indicating that anti-aliasing is off. If the
antiAliasingEnabled property is set to TRUE and the 3D renderer changes to a renderer that
does not support anti-aliasing, the property is set to
FALSE. The value of this property is not saved
when the movie is saved.
Anti-aliased sprites use more processor power and memory than sprites that are not anti-aliased.
Temporarily turning off anti-aliasing can improve the performance of animations and user
interaction.
Example
This Lingo checks whether the currently running 3D renderer for sprite 2 supports anti-aliasing
with the
antiAliasingSupported property. If anti-aliasing is supported, the second statement
turns on anti-aliasing for the sprite with the
antiAliasingEnabled property.
if sprite(2).antiAliasingSupported = TRUE then
sprite(2).antiAliasingEnabled = TRUE
end if
See Also
antiAliasingSupported, renderer, rendererDeviceList
antiAliasingSupported
Syntax
sprite(whichSprite).antiAliasingSupported
Type
3D sprite property.
Description
This property indicates whether anti-aliasing is supported by the current 3D renderer. This
property can be tested but not set. This property returns either
TRUE or FALSE.
Example
This Lingo checks whether the currently running 3D renderer for sprite 3 supports anti-aliasing.
If anti-aliasing is supported, the second statement turns on anti-aliasing for the sprite with the
antiAliasingEnabled property.
if sprite(3).antiAliasingSupported = TRUE then
sprite(3).antiAliasingEnabled = TRUE
end if
See Also
antiAliasingEnabled, renderer, rendererDeviceList