User Guide

724
To see an example of volume (sound channel) used in a completed movie, see the Sound
Control movie in the Learning/Lingo Examples folder inside the Director application folder.
Example
This statement sets the volume of sound channel 2 to 130, which is a medium sound level setting:
sound(2).volume = 130
See also
fadeIn(), fadeOut(), soundEnabled, soundLevel, fadeTo(), pan (sound property)
volume (sprite property)
Syntax
sprite(whichSprite).volume
the volume of sprite whichSprite
Description
Sprite property; controls the volume of a digital video movie cast member specified by name or
number. The values range from 0 to 256. Values of 0 or less mute the sound. Values exceeding
256 are loud and introduce considerable distortion.
Example
This statement sets the volume of the QuickTime movie playing in sprite channel 7 to 256,
which is the maximum sound volume:
sprite(7).volume = 256
See also
soundLevel
warpMode
Syntax
sprite(whichQTVRSprite).warpMode
warpMode of sprite whichQTVRSprite
Description
QuickTime VR sprite property; specifies the type of warping performed on a panorama.
Possible values are
#full, #partial, and #none.
This property can be tested and set. When tested, if the values for the static and motion modes
differ, the propertys value is the value set for the current mode. When set, the property
determines the warping for both the static and motion modes.
Example
This sets the warpMode of sprite 1 to #full:
sprite(1).warpMode = #full