User Guide
686
translation
Syntax
member(whichQuickTimeMember).translation
the translation of member whichQuickTimeMember
sprite(whichQuickTimeSprite).translation
the translation of sprite whichQuickTimeSprite
Description
QuickTime cast member and sprite property; controls the offset of a QuickTime sprite’s image
within the sprite’s bounding box.
This offset is expressed in relation to the sprite’s default location as set by its
center
property. When center is set to TRUE, the sprite is offset relative to the center of the bounding
rectangle; when
center is set to FALSE, the sprite is offset relative to the upper left corner of the
bounding rectangle.
The offset, specified in pixels as positive or negative integers, is set as a Director list: [
xTrans,
yTrans]. The xTrans parameter specifies the horizontal offset from the sprite’s default location;
the yTrans parameter specifies the vertical offset. The default setting is [0,0].
When the sprite’s
crop property is set to TRUE, the translation property can be used to mask
portions of the QuickTime movie by moving them outside the bounding rectangle. When the
crop property is set to FALSE, the translation property is ignored, and the sprite is always
positioned at the upper left corner of the sprite’s rectangle.
This property can be tested and set.
Example
The following frame script assumes that the center property of the cast member of a 320-pixel-
wide QuickTime sprite in channel 5 is set to
FALSE, and its crop property is set to TRUE. It keeps
the playhead in the current frame until the movie's horizontal translation point has moved to the
right edge of the sprite, in 10-pixel increments. This has a wipe right effect, moving the sprite out
of view to the right. When the sprite is out of view, the playhead continues to the next frame.
on exitFrame
horizontalPosition = sprite(5).translation[1]
if horizontalPosition < 320 then
sprite(5).translation = sprite(5).translation + [10, 0]
go the frame
end if
end
transparent
Syntax
member(whichCastmember).shader(whichShader).transparent
member(whichCastmember).model(whichModel).shader.transparent
member(whichCastmember).model(whichModel).shaderList\
[shaderListIndex].transparent
Description
3D standard shader property; lets you get or set whether a model is blended using alpha values
(TRUE) or is rendered as opaque (FALSE). The default value for this property is TRUE (alpha-
blended).
The functionality of
shader.blend is dependent upon this property.