User Guide
632
Example
This sprite script displays in the Message window the channel number of a Flash movie sprite and
indicates whether the Flash movie contains animation:
property spriteNum
on beginSprite me
if sprite(spriteNum).static then
animationType = "does not have animation."
else
animationType = "has animation."
end if
put "The Flash movie in channel" && spriteNum && animationType
end
staticQuality
Syntax
staticQuality of sprite whichQTVRSprite
Description
QuickTime VR sprite property; specifies the codec quality used when the panorama image is
static. Possible values are
#minQuality, #maxQuality, and #normalQuality.
This property can be tested and set.
status
Syntax
soundObject.status
the status of soundObject
Description
Read-only property indicates the status of sound channel channelNum. Possible values include:
Example
This statement displays the current status of sound channel 2 in the Message window:
put sound(2).status
See also
isBusy(), pause() (sound playback), play() (sound), stop() (sound)
Status Name Meaning
0 Idle No sounds are queued or playing.
1 Loading A queued sound is being preloaded but is not yet playing.
2 Queued The sound channel has finished preloading a queued sound but is not yet playing
the sound.
3 Playing A sound is playing.
4 Paused A sound is paused.