User Guide
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If you specify a channel (1–8) for this property and there are sounds currently playing in that
channel (from other parts of the movie), they will be stopped and the RealMedia audio will play
in the channel instead.
Concurrently playing RealMedia cast members are not supported; if your movie contains
RealMedia cast members that play concurrently, their sounds are played simultaneously in the
same sound channel,
Examples
The following examples show that the sound in the RealMedia stream in sprite 2 and the cast
member Real will be played in sound channel 2.
put sprite(2).soundChannel
-- 2
put member("Real").soundChannel
-- 2
The following examples assign sound channel 1 to the RealMedia stream in sprite 2 and the cast
member Real.
sprite(2).soundChannel = 1
member("Real").soundChannel = 1
See also
realPlayerNativeAudio()
sound close
This is obsolete. Use puppetSound instead.
soundDevice
Syntax
the soundDevice
Description
System property; allows the sound mixing device to be set while the movie plays. The possible
settings are the devices listed in
soundDeviceList.
Several sound devices can be referenced. The various sound devices for Windows have different
advantages.
• MacroMix (Windows)—The lowest common denominator for Windows playback. This
device functions on any Windows computer, but its latency is not as good as that of other
devices.
• QT3Mix (Windows)—Mixes sound with QuickTime audio and possibly with other
applications if they use DirectSound. This device requires that QuickTime be installed and has
better latency than MacroMix.
• MacSoundManager (Macintosh)—The only sound device available on the Macintosh.
Example
The following statement sets the sound device to the MacroMix for a Windows computer. If the
newly assigned device fails, the
soundDevice property is not changed.
set the soundDevice = "MacroMix"
See also
soundDeviceList