User Guide

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This property is a list that can contain the following possible values:
#openGL specifies the openGL drivers for a hardware acceleration which work with both
Macintosh and Windows platforms.
#directX7_0 specifies the DirectX 7 drivers for hardware acceleration which work with
Windows platforms only.
#directX5_2 specifies the DirectX 5.2 drivers for hardware acceleration which work with
Windows platforms only.
#software specifies the Director built-in software renderer which works with both Macintosh
and Windows platforms.
Example
This statement shows the renderers available on the current system:
put getRendererServices().rendererDeviceList
-- [#openGL, #software]
See also
getRendererServices(), renderer, preferred3DRenderer, active3dRenderer
renderFormat
Syntax
member(whichCastmember).texture(whichTexture).renderFormat
member(whichCastmember).texture[index].renderFormat
member(whichCastmember).shader(whichShader).texture.renderFormat
member(whichCastmember).model(whichModel).shader.texture\
.renderFormat
member(whichCastmember).model(whichModel).shader.textureList\
[index].renderFormat
member(whichCastmember).model(whichModel).shaderList[index].\
texture(whichTexture).renderFormat
member(whichCastmember).model(whichModel).shaderList[index].\
textureList[index].renderFormat
Description
3D property; allows you to get or set the textureRenderFormat for a specific texture by specifying
one of the following values:
#default uses the value returned by getRendererServices().textureRenderFormat.
#rgba8888
#rgba8880
#rgba5650
#rgba5550
#rgba5551
#rgba4444
See textureRenderFormat for information on these values.
Setting this property for an individual texture overrides the global setting set using
textureRenderFormat.