User Guide

507
printFrom
Syntax
printFrom fromFrame {,toFrame} {,reduction}
Description
Command; prints whatever is displayed on the Stage in each frame, whether or not the frame is
selected, starting at the frame specified by
fromFrame. Optionally, you can supply toFrame and a
reduction value (100%, 50%, or 25%).
The frame being printed need not be currently displayed. This command always prints at 72 dots
per inch (dpi), bitmaps everything on the screen (text will not be as smooth in some cases), prints
in portrait (vertical) orientation, and ignores Page Setup settings. For more flexibility when
printing from within Director, see PrintOMatic Lite Xtra, which is on the installation disk.
Examples
This statement prints what is on the Stage in frame 1:
printFrom 1
The following statement prints what is on the Stage in every frame from the marker Intro to the
marker Tale. The reduction is 50%.
printFrom label("Intro"), label("Tale"), 50
projection
Syntax
sprite(whichSprite).camera.projection
camera(whichCamera).projection
member(whichCastmember).camera(whichCamera).projection
Description
3D property; allows you to get or set the projection style of the camera. Possible values are
#perspective (the default) and #orthographic.
When projection is
#perspective, objects closer to the camera appear larger than objects farther
from the camera, and the
projectionAngle or fieldOfView properties specify the vertical
projection angle (which determines how much of the world you see). The horizontal projection
angle is determined by the aspect ratio of the camera’s
rect property.
When projection is
#orthographic, the apparent size of objects does not depend on distance
from the camera, and the
orthoHeight property specifies how many world units fit vertically
into the sprite (which determines how much of the world you see). The orthographic projection
width is determined by the aspect ratio of the camera’s
rect property.
Example
This statement sets the projection property of the camera of sprite 5 to #orthographic:
sprite(5).camera.projection = #orthographic
See also
fieldOfView (3D), orthoHeight, projectionAngle
projectionAngle
This Lingo is obsolete. Use fieldOfView instead.
See also
fieldOfView (3D)