User Guide
488
pointInHyperlink()
Syntax
sprite(whichSpriteNumber).pointInHyperlink(point)
pointInHyperlink(sprite whichSpriteNumber, point)
Description
Text sprite function; returns a value (TRUE or FALSE) that indicates whether the specified point is
within a hyperlink in the text sprite. Typically, the point used is the cursor position. This is useful
for setting custom cursors.
See also
cursor (command), mouseLoc
pointOfContact
Syntax
collisionData.pointOfContact
Description
3D collisionData property; returns a vector describing the point of contact in a collision
between two models.
The
collisionData object is sent as an argument with the #collideWith and #collideAny
events to the handler specified in the registerForEvent, registerScript, and
setCollisionCallback
commands.
The
#collideWith and #collideAny events are sent when a collision occurs between models to
which collision modifiers have been added. The
resolve property of the models’ modifiers must
be set to
TRUE.
This property can be tested but not set.