User Guide
467
Examples
The following statements make the shape cast member Target Area a filled shape and assign it
pattern 1, which is a solid color:
member("Target Area").filled = TRUE
member("Target Area").pattern = 1
This handler cycles through eight tiles, with each tile’s number offset from the previous one,
enabling you to create animation using smaller bitmaps:
on exitFrame
currentPat = member("Background Shape").pattern
nextPat = 57 + ((currentPat - 56) mod 8)
member("Background Shape").pattern = nextPat
go the frame
end
pause (movie playback)
This is obsolete. Use go to the frame.
pause() (3D)
Syntax
member(whichCastmember).model(whichModel).bonesPlayer.pause()
member(whichCastmember).model(whichModel).keyframePlayer.pause()
Description
3D #keyframePlayer and #bonesPlayer modifier command; halts the motion currently being
executed by the model. Use the
play() command to unpause the motion.
When a model’s motion has been paused by using this command, the model’s
bonesPlayer.playing property will be set to FALSE.
Example
This statement pauses the current animation of the model named Ant3:
member("PicnicScene").model("Ant3").bonesplayer.pause()
See also
play() (3D), playing (3D), playlist
pause (RealMedia)
Syntax
sprite(whichSprite).pause()
member(whichCastmember).pause()
Description
RealMedia sprite or cast member method; pauses playback of the media stream. The
mediaStatus value becomes #paused.
Calling this method while the RealMedia stream is playing does not change the
currentTime
property and does not clear the media buffer; this allows subsequent
play commands to resume
playback without rebuffering the RealMedia stream.