User Guide
466
pathName (movie property)
This is obsolete. Use moviePath.
pathStrength
Syntax
member(whichCastmember).modelResource(whichModelResource).\
emitter.pathStrength
Description
3D property; when used with a model resource whose type is #particle, determines how closely
the particles follow the path specified by the
path property of the emitter. Its range starts at 0.0
(no strength - so the particles won’t be attracted to the path) and continues to infinity. Its default
value is 0.1. Setting
pathStrength to 0.0 is useful for turning the path off temporarily.
As the value of pathStrength gets larger, the entire particle system will get more and more stiff.
Large
pathStrength values will tend to make the particles bounce around very quickly, unless
some dampening force is also used, such as the particle
drag property.
This property can be tested and set.
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the
pathStrength property of ThermoSystem to 0.97. If a path is outlined by ThermoSystem’s
emitter.path property, the particles follow that path very closely.
member("Fires").modelResource("ThermoSystem").emitter.\
pathStrength = 0.97
See also
path, emitter
pattern
Syntax
member(whichCastMember).pattern
the pattern of member whichCastMember
Description
Cast member property; determines the pattern associated with the specified shape. Possible values
are the numbers that correspond to the swatches in the Tools window’s patterns palette. If the
shape cast member is unfilled, the pattern is applied to the cast member’s outer edge.
The Director player for Java can assign only the patterns for chips 1 and 15 in the Director
Patterns palette.
This property can be useful in Shockwave movies to change images by changing the tiling applied
to a shape, allowing you to save memory required by larger bitmaps.
This property can be tested and set.