User Guide

453
Example
This sprite script uses the originMode property to set up a Flash movie sprite so it’s origin point
can be set to a specific point. It then sets the horizontal and vertical origin points.
on beginSprite me
sprite(spriteNum of me).originMode = #point
sprite(spriteNum of me).originH = 100
sprite(spriteNum of me).originV = 80
end
See also
originV, originMode, originPoint, scaleMode
originMode
Syntax
sprite(whichFlashOrVectorShapeSprite).originMode
the originMode of sprite whichFlashOrVectorShapeSprite
member(whichFlashOrVectorShapeMember).originMode
the originMode of member whichFlashOrVectorShapeMember
Description
Cast member property and sprite property; sets the origin point around which scaling and
rotation occurs, as follows:
#center (default)—The origin point is at the center of the Flash movie.
#topleft—The origin point is at the top left of the Flash movie.
#point—The origin point is at a point specified by the originPoint, originH, and
originV properties.
This property can be tested and set.
Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite will
not display correctly.
Example
This sprite script uses the originMode property to set up a Flash movie sprite so its origin point
can be set to a specific point. It then sets the horizontal and vertical origin points.
on beginSprite me
sprite(spriteNum of me).originMode = #point
sprite(spriteNum of me).originH = 100
sprite(spriteNum of me).originV = 80
end
See also
originH, originV, originPoint, scaleMode