User Guide
433
next repeat
Syntax
next repeat
Description
Keyword; sends Lingo to the next step in a repeat loop in a script. This function differs from that
of the exit repeat keyword.
Example
This repeat loop displays only odd numbers in the Message window:
repeat with i = 1 to 10
if (i mod 2) = 0 then next repeat
put i
end repeat
node
Syntax
sprite(whichQTVRSprite).node
the node of sprite whichQTVRSprite
Description
QuickTime VR sprite property; the current node ID displayed by the sprite.
This property can be tested and set.
nodeEnterCallback
Syntax
sprite(whichQTVRSprite).nodeEnterCallback
the nodeEnterCallback of sprite whichQTVRSprite
Description
QuickTime VR sprite property; contains the name of the handler that runs after the QuickTime
VR movie switches to a new active node on the Stage. The message has two arguments: the
me
parameter and the ID of the node that is being displayed.
The QuickTime VR sprite receives the message first.
To clear the callback, set this property to 0.
To avoid a performance penalty, set a callback property only when necessary.
This property can be tested and set.