User Guide
429
newModelResource
Syntax
member(whichCastmember).newModelResource(newModelResourceName \
{ ,#type, #facing })
Description
3D command; creates a new model resource, of the given #type and #facing (if specified), and
adds it to the model resource palette.
The
#type parameter can be one of the following primitives:
#plane
#box
#sphere
#cylinder
#particle
If you do not choose to specify the #facing parameter and specify #box, #sphere, #particle or
#cylinder for the #type parameter, only the front faces are generated, if you specify #plane,
both the front and back faces are generated. Model resources of the type
#plane have two meshes
generated (one for each side), and consequently has two shaders in the
shaderList.
The
#facing parameter can be one of the following:
• #front
• #back
• #both
A facing of #both creates the double amount of meshes and consequently produces double the
number of shader entries in the
shaderList. There will be 2 for planes and spheres (for the inside
and outside of the model respectively), 12 for cubes (6 on the outside, 6 on the inside), and 6 for
cylinders (top, hull and bottom outside, and another set for the inside).
Examples
The following handler creates a box. The first line of the handler creates a new model resource
called box10. Its type is
#box, and it is set to show only its back. The next three lines set the
dimensions of box10 and the last line creates a new model which uses box10 as its model resource.
on makeBox
nmr = member("3D").newModelResource("box10", #box, #back)
nmr.height = 50
nmr.width = 50
nmr.length = 50
aa = member("3D").newModel("gb5", nmr)
end
This statement creates a box-shaped model resource called hatbox4.
member("Shelf").newModelResource("hatbox4", #box)
See also
primitives