User Guide
Chapter 14
Animated GIFs
These terms are useful for working with animated GIFs:
Animation
These terms are useful for creating animation with Lingo:
Behaviors
The terms in this section are useful for authoring behaviors and using behaviors while the
movie plays.
Authoring behaviors
Use these terms to set up behaviors and the behavior’s Parameters dialog box:
Sending messages to behaviors
Use these commands to send messages to behaviors attached to sprites:
Identifying behaviors
Use these terms to identify the behaviors attached to sprites:
directToStage pause (movie playback)
frameRate playBackMode
linked resume sprite
moviePath rewind sprite
blend locV
ink member (sprite property)
loc regPoint
locH tweened
ancestor on getBehaviorDescription
on runPropertyDialog on getPropertyDescriptionList
on getBehaviorTooltip property
on isOKToAttach
call sendSprite
callAncestor sendAllSprites
currentSpriteNum scriptInstanceList
me spriteNum