User Guide

Chapter 238
Primitives
The following sections list the terms used to work with each type of primitive.
Use the primitives property to determine which types of primitives are supported by the
current 3D renderer.
Boxes
Use these terms to control properties of 3D boxes:
Cylinders
Use these terms to control properties of 3D cylinders:
Meshes
Use these terms to control properties of 3D meshes:
Particle systems
Use these terms to control properties of 3D particle systems:
back length (3D)
bottom (3D) lengthVertices
front right (3D)
height (3D) top (3D)
heightVertices width (3D)
left (3D) widthVertices
bottomCap resolution
bottomRadius state (3D)
endAngle topCap
height (3D) topRadius
numSegments
build() normalList
colorList shadowPercentage
count textureCoordinateList
face textureCoordinates
generateNormals() vertexList (mesh deform)
newMesh
angle minSpeed
blendRange window("Tool Panel").modal = FALSE
colorRange numParticles
direction path