User Guide

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Example
This statement sets the loop property of the cast member named Walkers to TRUE. Motions
being executed by the first model in Walker will repeat continuously.
member("Walkers").loop = TRUE
See also
motion, play() (3D), queue() (3D), animationEnabled
loop (emitter)
Syntax
member(whichCastmember).modelResource(whichModelResource).\
emitter.loop
Description
3D property; when used with a model resource whose type is #particle, this property allows you
to both get and set what happens to particles at the end of their lifetime. A loop value of TRUE
causes particles to be reborn at the end of their lifetime at the emitter location defined by the
emitters
region property. A value of FALSE causes the particles to die at the end of their lifetime.
The default setting for this property is TRUE.
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the
emitter.loop property of ThermoSystem to 1, which causes the particles of ThermoSystem to be
continuously emitted.
member("Fires").modelResource("ThermoSystem").emitter.loop = 1
See also
emitter
loop (keyword)
Syntax
loop
Description
Keyword; refers to the marker. The loop keyword with the go to command is equivalent to the
statement
go to the marker.
Example
This handler loops the movie between the previous marker and the current frame:
on exitFrame
go loop
end exitFrame
loop (cast member property)
Syntax
member(whichCastMember).loop
the loop of member whichCastMember