User Guide
3D Lingo by Feature 33
Child and parent nodes
Use these terms to control parent-child relationships between models:
Collision detection
These terms are useful for detecting and responding to collisions between models:
Creating and removing objects
Use these terms to create and remove objects:
count scale (transform)
deleteCamera transform (property)
fieldOfView (3D) translate
hither userData
isInWorld() worldPosition
name yon
newCamera
addChild count
child parent
collision (modifier) pointOfContact
collisionData registerForEvent()
collisionNormal registerScript()
enabled (collision) resolve
immovable resolveA
window("Tool Panel").modal = FALSE resolveB
modelA setCollisionCallback()
modelB
add (3D texture) deleteShader
addBackdrop deleteTexture
addModifier duplicate
addOverlay insertBackdrop
addToWorld insertOverlay
camera newLight
child newMesh
clone newModel
cloneDeep newModelResource
cloneModelFromCastmember newMotion()