User Guide
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The #inker modifier has the following properties:
• lineColor allows you to get or set the color of lines drawn by the inker.
• silhouettes allows you to get or set whether lines are drawn to define the edges along the
border of a model, outlining its shape.
• creases allows you to get or set whether lines are drawn in creases.
• creaseAngle allows you to get or set the sensitivity of crease angle detection for the inker.
• boundary allows you to get or set whether lines are drawn around the boundary of the surface.
• lineOffset allows you to get or set where lines are drawn relative to the surface being shaded
and the camera.
• useLineOffset allows you to get or set whether lineOffset is on or off.
Note: For more detailed information about the following properties see the individual property entries.
See also
addModifier, modifiers, toon (modifier), shadowPercentage
inlineImeEnabled
Syntax
the inlineImeEnabled
Description
Global property; determines whether the Director Inline IME feature is turned on. When TRUE,
this property allows the user to enter double-byte characters directly into the Director Text, Field,
Script and Message windows on Japanese systems.
This property can be tested and set. The default value is determined by the Enable Inline IME
setting in Director General Preferences.
insertBackdrop
Syntax
sprite(whichSprite).camera{(index)}.insertBackdrop(index, \
texture, locWithinSprite, rotation)
member(whichCastmember).camera(whichCamera).\
insertBackdrop(index, texture, locWithinSprite, rotation)
Description
3D camera command; adds a backdrop to the camera’s list of backdrops at the position indicated
by the
index parameter. The backdrop is displayed in the 3D sprite at locWithinSprite with
the indicated rotation. The
locWithinSprite parameter is a 2D loc measured from the upper
left corner of the sprite.
Example
The first line of this example creates a texture called Cedar. The second line inserts that texture at
the first position in the list of backdrops of the camera of sprite 5. The backdrop is positioned at
the point (300, 120), measured from the upper left corner of the sprite. It is rotated 45°.
t1 = member("scene").texture("Cedar")
sprite(5).camera.insertBackdrop(1, t1, point(300, 120), 45)
See also
removeBackdrop, bevelDepth, overlay