User Guide

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This property is settable only during authoring and only affects cast members when saving a
movie in Shockwave format. The compressed image can be previewed via the Optimize in
Fireworks button in the Property inspector’s Bitmap tab or the Preview in Browser command in
the File menu.
If an image cast member’s
imageCompression property is set to #MovieSetting, the movie
property
movieImageQuality is used instead of imageQuality.
See also
imageCompression, movieImageCompression, movieImageQuality
immovable
Syntax
member(whichCastmember).model(whichModel).collision.immovable
Description
3D #collision modifier property; indicates whether a model can be moved as a result of
collisions during animations. Specifying
TRUE makes the model immovable; specifying FALSE
allows the model to be moved. This property is useful as a way of improving performance during
animation, because models that do not move do not need to be checked for collisions by Lingo.
This property has a default value of
FALSE.
Example
This statement sets the immovable property of the collision modifier attached to the first
model of the cast member named Scene to
TRUE:
member("Scene").model[1].collision.immovable = TRUE
See also
collision (modifier)
importFileInto
Syntax
importFileInto member whichCastMember, fileName
importFileInto member whichCastMember of castLib whichCast, fileName
importFileInto member whichCastMember, URL
Description
Command; replaces the content of the cast member specified by whichCastMember with the file
specified by
fileName.
The
importFileInto command is useful in four situations:
• When finishing developing a movie, use it to embed media that you have kept linked and
external so it can be edited during the project.
• When generating Score from Lingo during movie creation, use it to assign content to new cast
members that you created.