User Guide
280
When you set this property, the following properties are automatically set:
• The fourth texture layer of the shader is set to the texture you specified.
• The value of textureModeList[4] is set to #none.
• The value of blendFunctionList[4] is set to #multiply.
Example
This statement sets the texture named Oval as the glossMap value for the shader used by the
model named GlassBox:
member("3DPlanet").model("GlassBox").shader.glossMap = \
member("3DPlanet").texture("Oval")
See also
blendFunctionList, textureModeList, region, specularLightMap, diffuseLightMap
gravity
Syntax
member(whichCastmember).modelResource(whichModelResource).gravity
Description
3D particle model resource property; when used with a model resource whose type is #particle,
allows you to get or set the
gravity property of the resource as a vector.
This property defines the gravity force applied to all particles in each simulation step.
The default value for this property is
vector(0,0,0).
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the
gravity property of ThermoSystem to the vector (0, -.1, 0), which pulls the particles of
thermoSystem gently down the y axis.
member("Fires").modelResource("ThermoSystem").gravity = \
vector(0, -.1, 0)
See also
drag, wind
go
Syntax
go {to} {frame} whichFrame
go {to} movie whichMovie
go {to} {frame} whichFrame of movie whichMovie
Description
Command; causes the playhead to branch to the frame specified by whichFrame in the movie
specified by
whichMovie. The expression whichFrame can be a marker label or an integer frame
number. The expression
whichMovie must specify a movie file. (If the movie is in another folder,
whichMovie must specify the path.)