User Guide
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front
Syntax
member(whichCastmember).modelResource(whichModelResource).front
Description
3D #box model resource property; indicates whether the side of the box intersected by its -Z axis
is sealed (TRUE) or open (FALSE).
The default value for this property is
TRUE.
Example
This statement sets the front property of the model resource named Crate to FALSE, meaning
the front of this box will be open:
member("3D World").modelResource("Crate").front = FALSE
See also
back, bottom (3D), top (3D), left (3D), right (3D)
frontWindow
Syntax
the frontWindow
Description
System property; indicates which movie in a window (MIAW) is currently frontmost on the
screen. When the Stage is frontmost, front window is the Stage. When a media editor or
floating palette is frontmost,
frontWindow returns VOID.
This property can be tested but not set.
Example
This statement determines whether the window "Music" is currently the frontmost window and,
if it is, brings the window "Try This" to the front:
if the frontWindow = "Music" then window("Try This").moveToFront
See also
activeWindow, on activateWindow, on deactivateWindow, moveToFront
generateNormals()
Syntax
member(whichCastmember).modelResource(whichModelResource).
generateNormals(style)
Description
3D #mesh model resource command; calculates the normal vectors for each vertex of the mesh.