User Guide

246
fog
Syntax
member(whichCastmember).camera(whichCamera).fog.color
sprite(whichSprite).camera{(index)}.fog.color
member(whichCastmember).camera(whichCamera).fog.decayMode
sprite(whichSprite).camera{(index)}.fog.decayMode
member(whichCastmember).camera(whichCamera).fog.enabled
sprite(whichSprite).camera{(index)}.fog.enabled
member(whichCastmember).camera(whichCamera).fog.far
sprite(whichSprite).camera{(index)}.fog.far
member(whichCastmember).camera(whichCamera).fog.near
sprite(whichSprite).camera{(index)}.fog.near
Description
3D camera property; fog introduces a coloring and blurring of models that increases with distance
from the camera. The effect is similar to real fog, except that it can be any color.
The “See also” section of this entry contains a complete list of fog properties. See the individual
property entries for more information.
See also
color (fog), decayMode, enabled (fog), far (fog), near (fog)
font
Syntax
member(whichCastMember).font
the font of member whichCastMember
Description
Text and field cast member property; determines the font used to display the specified cast
member and requires that the cast member contain characters, if only a space. The parameter
whichCastMember can be either a cast member name or number.
The Director player for Java doesnt map to other fonts when converting a movie; Java substitutes
the default font for any unsupported font. Use only Javas supported fonts as values for the
font
member property in a movie that plays back as an applet.
Java offers only the following cross-platform fonts:
The
font member property can be tested and set.
Java font name Corresponding Windows font Corresponding Macintosh font
Helvetica Arial Helvetica
TimesRoman Times New Roman Times
Courier Courier-New Courier
Dialog MS Sans Serif Chicago or Charcoal
DialogInput MS Sans Serif Geneva
ZapfDingbats WingDings Zapf Dingbats
Default Arial Helvetica