User Guide

Lingo by Feature 23
Sound
The terms in this section are useful for playing sounds.
Sound information
Use these terms to get information about a sound:
Playing sound
Use these terms to control how sound plays:
RealMedia sound
See Digital video.
Sprites
The Lingo terms in this section are for sprites.
Sprite events
Use the
on beginSprite and on endSprite event handlers to contain Lingo that you want to
run when a sprite begins or ends.
Assigning cast members to sprites
Use
castLibNum, member (sprite property), or memberNum to specify a sprites cast member.
channelCount soundEnabled
sound volume (sprite property)
soundBusy() isBusy()
sampleCount status
puppetSound sound fadeOut
sound close sound playFile
sound fadeIn sound stop
breakLoop() elapsedTime
endTime fadeIn()
fadeOut() fadeTo()
getPlaylist() setPlaylist()
loopCount loopEndTime
loopStartTime loopsRemaining
member (sound property) pan (sound property)
pause() (sound playback) playNext()
queue() rewind()
stop() (sound) play() (sound)