User Guide

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The default value for this property is rgb(0, 0, 0).
Example
This statement sets the emissive property of the shader named Globe to rgb(255, 0, 0).
Models using this shader will appear to be illuminated by a red light:
member("MysteryWorld").shader("Globe").emissive = rgb(255, 0, 0)
See also
silhouettes
emitter
Syntax
member(whichCastmember).modelResource(whichModelResource).\
emitter.numParticles
member(whichCastmember).modelResource(whichModelResource).\
emitter.mode
member(whichCastmember).modelResource(whichModelResource).\
emitter.loop
member(whichCastmember).modelResource(whichModelResource).\
emitter.direction
member(whichCastmember).modelResource(whichModelResource).\
emitter.region
member(whichCastmember).modelResource(whichModelResource).\
emitter.distribution
member(whichCastmember).modelResource(whichModelResource).\
emitter.angle
member(whichCastmember).modelResource(whichModelResource).\
emitter.path
member(whichCastmember).modelResource(whichModelResource).\
emitter.pathStrength
member(whichCastmember).modelResource(whichModelResource).\
emitter.minSpeed
member(whichCastmember).modelResource(whichModelResource).\
emitter.maxSpeed
Description
3D particle system element; controls the initial propulsion of particles from a model resource
whose type is
#particle.
The “See also” section of this entry contains a complete list of emitter properties. For more
information, see the individual property entries.
See also
numParticles, loop (emitter), direction, distribution, region, angle, path,
pathStrength, minSpeed, maxSpeed