User Guide
Lingo by Feature 15
Media synchronization
Use these terms to synchronize animation and sound:
Memory management
The terms in this section are useful for determining memory requirements and controlling when
the movie loads and unloads cast members.
Idle events
Use the
on idle event handler for Lingo that runs when the movie is idle.
Idle loading
Use these terms to control idle loading:
Preloading and querying media
Use these terms to load media into memory and check whether media are available:
Available memory
Use these terms to check how much memory is available:
cuePointNames on cuePassed
cuePointTimes isPastCuePoint()
mostRecentCuePoint
cancelIdleLoad idleLoadPeriod
finishIdleLoad idleLoadTag
idleHandlerPeriod idleReadChunkSize
idleLoadDone() netThrottleTicks
frameReady() preloadNetThing()
loaded preLoadMember
mediaReady preLoadMovie
preLoad (command) preLoadRAM
preLoad (cast member property) purgePriority
preLoadBuffer member unLoad
preLoadEventAbort unLoadMember
preLoadMode unloadMovie
freeBlock() movieFileFreeSize
freeBytes() movieFileSize
memorySize