User Guide

Lingo Dictionary 119
cameraPosition
Syntax
member(whichCastMember).cameraPosition
sprite(whichSprite).cameraPosition
Description
3D cast member and sprite property; indicates the position of the default camera.
The default value of this property is vector(0, 0, 250). This is the position of the default camera in
a newly created 3D cast member.
Example
This statement shows that the position of the default camera of the cast member named Babyland
is the vector (-117.5992, -78.9491, 129.0254).
member("Babyland").cameraPosition = vector(-117.5992, \
-78.9491, 129.0254)
See also
cameraRotation, autoCameraPosition
cameraRotation
Syntax
member(whichCastMember).cameraRotation
sprite(whichSprite).cameraRotation
Description
3D cast member and sprite property; indicates the position of the default camera.
The default value of this property is vector(0, 0, 0). This is the rotation of the default camera in a
newly created 3D cast member.
Example
This statement shows that the rotation of the default camera of the cast member named Babyland
is the vector (82.6010, -38.8530, -2.4029).
member("babyland").cameraRotation = vector(82.6010, \
-38.8530, -2.4029)
See also
cameraPosition, autoCameraPosition
cancelIdleLoad
Syntax
cancelIdleLoad loadTag
Description
Command; cancels the loading of all cast members that have the specified load tag.
Example
This statement cancels the loading of cast members that have an idle load tag of 20:
cancelIdleLoad 20
See also
idleLoadTag