User Guide
404 Chapter 17: Controlling the 3D World
modifiers
Get A list of modifiers available for 3D cast
members. Possible values are as follows:
#lod
#toon
#sds
#bonesPlayer
#keyframePlayer
#inker
#collision
#meshDeform
None
primitives
Get A list of basic 3D shapes available for all
3D cast members. Possible values are as
follows:
#box
#sphere
#plane
#particle
#cylinder
None
texture Render
Format
Get and set A four-digit integer identifying the pixel
format used for textures on the 3D
hardware accelerator card. Adjust this to
improved color fidelity or to fit more
textures on the card. You can fit twice as
many 16-bit textures as 32-bit textures in
the same space. If a movie tries to use
more textures than will fit on a card at a
single time, Director switches to software
rendering.
Possible values are as follows:
#rgba8888: one byte for red, green, blue,
and alpha
#rgba8880: same as above, without alpha
opacity
#rgba5650: 16-bit color with no alpha; 5
bits for red, 6 for green, 5 for blue
#rgba5550: 16-bit color with no alpha; 5
bits each for red, green, and blue
#rgba5551: 5 bits each for red, green, and
blue; 1 bit for alpha
#rgba4444: 4 bits each for red, green, blue,
and alpha
#rgba5551
depthBuffer
Depth
Get and set Either 16 or 24, depending on
the hardware card. Controls the precision
of the hardware depth buffer.
None
Property Access Description Default