User Guide
Cameras 389
overlay[index].
loc
Get and set Location, in pixels, of the overlay, as
measured from the upper left corner
of the sprite’s
rect to the
overlay[index].source’s regPoint.
point(0,0)
overlay[index].
source
Get and set Texture object used as the source for
this overlay.
None
overlay[index].
scale
Get and set Scale value used by a specific overlay
in the camera’s list of overlays.
1.0
overlay[index].
regPoint
Get and set Texture-relative rotation point, similar
to a sprite’s
regPoint.
point(0.0)
overlay[index].
rotation
Get and set Rotation value used by a
specific overlay in the camera’s list of
overlays.
O, O
overlay[index].
blend
Get and set Blend value used by a specific overlay
in the camera’s list of overlays.
100 is
fully opaque;
0 is fully transparent.
100.0
overlay.count
Get and set Number of overlays in use on
this sprite.
0
backdrop[index].loc
Get and set Location, in pixels, of the backdrop,
as measured from the upper left
corner of the sprite’s rect to the
backdrop[index].source’s regpoint.
point(0,0)
backdrop[index].sour
ce
Get and set Texture object used as the source for
this backdrop.
None
backdrop[index].scal
e
Get and set Scale value used by a specific
backdrop in the camera’s list
of backdrops.
1.0
backdrop[index].rota
tion
Get and set Rotation value used by a specific
backdrop in the camera’s list
of backdrops.
0.0
backdrop[index].regP
oint
Get and set Texture-relative rotation point, similar
to a sprite’s
regPoint.
point(O,O)
backdrop[index].blen
d
Get and set Blend value used by a specific
backdrop in the camera’s list
of backdrops.
100.0
backdrop.count
Get Number of backdrops in use on this
sprite.
0
Property Name Access Description Default