User Guide
Animation modifiers 379
whichModel.
keyframePlayer.
blendFactor
Get and set The degree of blending
between motions, expressed as a
floating-point value between
0.0 and
100.0.
A value of
0.0 uses all the previous
motion. A value of
100.0 uses all of the
next motion.
The
blendFactor can be changed
frame by frame to create custom
blending effects.
0
whichModel.
keyframePlayer.
positionReset
Get and set TRUE (1) = object returns to starting
position at end of animation;
FALSE (0)
= object remains at final animation
position, and begins again from there if
looping is on.
TRUE (1)
whichModel.
keyframePlayer.
rotationReset
Get and set Normally a model snaps back to its
original rotation after a motion finishes
playing. This property maintains any or
all of the rotational changes after
playing is complete.
The values are as follows:
#none
#x
#y
#z
#xy
#xz
#all
#all
whichModel.
keyframePlayer.
lockTranslation
Get and set Defines the axis of translation to ignore
when playing back a motion.
The values are as follows:
#none
#x
#y
#z
#xy
#xz
#all
To keep a model locked to a ground
plane with the top pointing along the z-
axis, set lockTranslation to
#z.
LockTranslation = #all is equivalent to
rootLock = TRUE (1).
#none
Property Access Description Returns