User Guide

378 Chapter 16: Working with Models and Model Resources
Keyframe player properties
Use these properties to work with keyframe animations:
Property Access Description Returns
whichModel.
keyframePlayer.
playing
Get TRUE (1)= playing; FALSE (0)= paused.
TRUE (1)
whichModel.
keyframePlayer.
playList
Get A linear list of property lists, where each
property list yields the parameters for
the currently playing and queued
animations. For example,
[[#name:
"Walk_rt_turn", #loop: 0,
#startTime: 0, #endTime: 4000,
#scale: 1.0000], [#name: "Walk",
#loop: 1, #startTime: 0, #endTime:
-1, #scale: 1.0000]]
.
Empty list []
whichModel.
keyframePlayer.
currentTime
Get and set Current local time of motion at top of
play list, in milliseconds.
0
whichModel.
keyframePlayer.
playRate
Get and set A value indicating how quickly or slowly
to play back the motion. For example, a
value of 2.0 doubles the speed of the
motion; a value of 0.5 halves the speed
of the motion. This value is multiplied
by the value of the
playRate parameter
of the
play or queue method.
1.0
whichModel.
keyframePlayer.
playList.count
Get Current number of motions in the play
list.
0
whichModel.
keyframePlayer.
rootLock
Get and set TRUE (1)= root translational
component of the model remains at its
referenced unanimated position (and
therefore cannot disappear offstage).
FALSE (0)
whichModel.
keyframePlayer.
currentLoopState
Get and set TRUE (1)= animation loops; FALSE (0)=
animation plays through once.
FALSE (0)
whichModel.
keyframePlayer.
blendTime
Get and set Length in milliseconds of the period
when blending takes place between
motions. The
blendTime property is
linked to motion duration. Motion
blending is disabled if
blendTime = 0
and
autoBlend = TRUE.
500
whichModel.
keyframePlayer.
autoBlend
Get and set If TRUE, automatic linear blending (from
0.0 to 100.0) is applied over the blend
time. Otherwise,
blendTime is ignored,
and the amount of blending is user-
determined by the
blendFactor
property.
TRUE (1)