User Guide

358 Chapter 16: Working with Models and Model Resources
blendConstant
List[index]
Get and set The blending ratio used for a specific
layer when the blend method is set to
#blend and blendSourceList[index] is
set to
#constant. Returns a floating-
point value from
0.0 to 100.0.
50.0
blendConstant
List
Get and set The blending ratio used for any layer
when the blend method is set to #blend
and
blendSourceList[index] is set to
#constant. Returns a floating-point
value from
0.0 to 100.0.
50.0
blendConstant
Get and set The blending ratio used for the first layer
when the blend method is set to
#blend
and
blendSourceList[index] is set to
#constant. Returns a floating-point
value from
0.0 to 100.0.
50.0
textureRepeat
List[index]
Get and set Allows you to get or set the texture
clamping behavior associated with a
specified layer. Texture clamping refers
to how a texture “clamps” to its shader.
If the ratio of the texture to the shader is
less than 1 to 1 and
textureRepeatList is
set to
TRUE (1), the texture tiles over the
shader. If
textureRepeatList is set to
FALSE (0), the texture isn’t repeated but
appears only once in one part of the
shader.
If the ratio of the texture to the shader is
greater than 1 to 1 and
textureRepeatList is set to FALSE (0),
the border of the texture is extended
past the unit UV coordinate range.
TRUE (1)
textureRepeat
List
Get and set Access to the list of texture clamping
behaviors, one per layer.
When set to
FALSE (0), the border of
the texture is extended past the unit UV
coordinate range.
Get: Returns a list of texture clamping
behaviors, one per layer.
Set: Specifies a texture clamping
behavior to be applied to all layers.
TRUE (1)
textureRepeat Get and set Access to the texture clamping behavior
for the first layer.
When set to
FALSE (0), the border of
the texture is extended past the unit UV
coordinate range.
TRUE (1)
Property Name Access Description Default