User Guide

Shaders 357
blendFunction
List[index]
Get and set Access to the blending method
associated with a texture layer at the
position indicated by
index, which must
be a positive integer smaller than or
equal to 8.
Possible values are as follows:
#replace
#multiply
#add
#blend
#alpha
#constant
For detailed information about all of
these options, see the Scripting
Reference topics in the Director Help
Panel.
#multiply
blendFunction Get and set Access to the list of blending methods,
#multiply, #replace, #blend, and #add,
for the first layer.
#multiply
blendFunction
List
Get and set Access to the list of blending methods,
#multiply, #replace, #blend, and #add,
for all layers.
#multiply
blendSource
List[index]
Get and set Access to the blending source
associated with a specified layer.
When the
blendFunction property is set
to
#blend for the <index>th layer, this
results in the <index>th texture being
combined with the result of the previous
layers for the entire texture using a
single blending ratio. The blending ratio,
in this case, is the value of
blendConstant for layer <index>. For
example, if the layer at that index
position’s
blendConstant value is 0.9,
the resultant texture will be 90% of the
texture at that index position and 10%
of the result of the previous texture
layers
Possible values are
#constant and
#alpha.
#constant
blendSource
List
Get and set Access to the blending sources for each
layer, providing that the blend method is
set to
#blend.
Possible values are
#constant and
#alpha.
#constant
blendSource Get and set Access to the blending sources for the
first layer, providing that the blend
method is set to
#blend.
Possible values are
#constant and
#alpha.
#constant
Property Name Access Description Default