User Guide

Primitives 341
face[index].
normals
Get and set List indicating which normals to use for
faces at designated index points.
Set the value to a list
of three integers
specifying the indexes
of the normals in the
normalList that each
point of the triangle
should use. Don’t set
a value if you aren’t
defining your own
normals.
face
[index].
textureCoordin
ates
face[index].
texcoords
Get and set List indicating which texture coordinates
to use for faces at designated index
points.
Set the value to a list
of three integers
specifying the indexes
of the texture
coordinates in the
textureCoordinates
List that each point of
the triangle
should use.
Don’t set a value if you
aren’t defining your
own texture
coordinates.
face[index].
colors
Get and set List indicating which colors to use for
faces at designated index points.
Set the value to a list
of three integers
specifying the indexes
of the colors in the
colorList that each
point of the triangle
should use.
Don’t set a value if you
aren’t defining your
own colors.
face[index].
shader
Get and set Shader used for rendering the face. Shader defined for
use with this face.
Property Access Description Value Range