User Guide

Using 3D behaviors 331
Independent actions
Independent actions dont require triggers. The following table describes the available
independent actions.
Pan Camera
Horizontal
Camera Pans along the horizontal axis by a specified number of degrees
each time the trigger action occurs. Panning left and panning
right require separate triggers.
Pan Camera
Vertical
Camera Pans along the vertical axis (up and down) by a specified number
of degrees each time the trigger action occurs. Panning up and
panning down require separate triggers.
Reset Camera Camera Resets the camera to its initial location and orientation when the
trigger action occurs.
Rotate Camera Camera Rotates the camera around the z-axis by a specified number of
degrees each time its trigger is activated. This makes the 3D
scene appear to rotate and turn upside down.
Toggle Redraw Drawing Toggles the redraw mode on or off. Turning redraw off produces
visible trails as a model moves through space. Turning redraw on
causes the trails to disappear.
Name Effect Description
Automatic
Model Rotation
Motion Automatically rotates a model around a given axis and continues
rotating it while the movie plays. To rotate the model around
multiple axes, attach multiple instances of the behavior to the
sprite and select the desired axis for each one.
Level of Detail Model Enables the level of detail (LOD) modifier for the model.
Dynamically lowers the number of polygons used to render the
model as its distance from the camera increases. Reduces
demands on the CPU.
Model Rollover
Cursor
Model Changes the mouse pointer to the pointer of your choice when
the mouse rolls over the given model.
Show Axis Debugging Establishes red, green, and blue lines along the x-, y-, and z-axes,
respectively, letting you see them in the 3D scene.
Subdivision
Surfaces
Model Enables the subdivision surfaces (SDS) modifier for the given
model, which synthesizes additional detail to smooth out curves
as the model’s distance from the camera decreases.
Toon Model Enables the toon modifier, which renders the model in a cartoon
style, with a reduced number of colors and distinct boundaries.
The user can set the toon style precisely, selecting the number of
colors, line color, brightness and darkness of highlights and
shadows, and anti-aliasing.
Name Effect Description