User Guide
330 Chapter 15: The 3D Cast Member, 3D Text, and 3D Behaviors
Local actions
When you attach a local action to a sprite, that action responds only to a trigger that is attached to
that same sprite. The following table describes the available local actions.
Public actions
As with local actions, you can add public actions to a movie by attaching them to any 3D sprite.
Unlike local actions, public actions are triggered whether the trigger is attached to the same sprite
as the action or to any other sprite. Public actions use the same triggers as local actions. The
following table describes available public actions.
Name Effect Description
Create Box Primitive Adds a box to the 3D world each time the trigger action occurs.
The author can set the dimensions and texture.
Create Particle
System
Primitive Creates a particle system whenever the trigger is activated. The
user can set the number of particles; the life span of each particle;
the starting and finishing color of particles; and the angle, speed,
and distribution of particles on emission. The user can also set
gravity and wind effects along any axis.
Create Sphere Primitive Adds a sphere to the 3D world each time the trigger action
occurs. The author can set the diameter and texture.
Drag Camera Camera Provides full camera control, including panning (changing the
direction in which the camera is pointing), dollying (moving), and
rotating, through a single behavior. Use separate mouse triggers
for panning, zooming, and rotating.
Drag Model Model Lets users move a model in any direction by dragging it with the
mouse.
Drag Model to
Rotate
Model Lets you specify an axis or pair of axes around which you can
rotate a model by dragging it with the mouse.
Fly Through Camera Simulates flying through the 3D world with a camera. Accepts
separate triggers for forward and reverse travel and for stopping.
Click Model Go
to Marker
Model Moves the playhead to a marker in the Score when a model is
clicked.
Orbit Camera Camera Circles the camera around a model.
Play Animation Model Plays a preexisting animation when the model is clicked. This
behavior cannot be used with 3D text.
Name Effect Description
Dolly Camera Camera Dollies the camera into or out of the 3D scene by a specified
amount each time the trigger action occurs. Dollying in and
dollying out require separate triggers.
Generic Do Custom Lets you use the standard triggers to launch custom handlers or
execute specific script methods. Requires knowledge of scripting
in Director.