User Guide

soundDevice 997
The following examples assign sound channel 1 to the RealMedia stream in sprite 2 and the cast
member Real.
-- Lingo syntax
sprite(2).soundChannel = 1
member("Real").soundChannel = 1
// JavaScript syntax
sprite(2).soundChannel = 1;
member("Real").soundChannel = 1;
See also
realPlayerNativeAudio()
soundDevice
Usage
-- Lingo syntax
_sound.soundDevice
// JavaScript syntax
_sound.soundDevice;
Description
Sound property; allows the sound mixing device to be set while the movie plays. Read/write.
The possible settings for
soundDevice are the devices listed in soundDeviceList.
Several sound devices can be referenced. The various sound devices for Windows have
different advantages.
MacroMix (Windows)—The lowest common denominator for Windows playback. This
device functions on any Windows computer, but its latency is not as good as that of other
devices.
QT3Mix (Windows)—Mixes sound with QuickTime audio and possibly with other
applications if they use DirectSound. This device requires that QuickTime be installed and has
better latency than MacroMix.
DirectSound (Windows)—Similar to QT3Mix, but provides higher latency.
MacSoundManager (Macintosh)—The only sound device available on the Macintosh.
Example
The following statement sets the sound device to the MacroMix for a Windows computer. If the
newly assigned device fails, the soundDevice property is not changed.
-- Lingo syntax
_sound.soundDevice = "MacroMix"
// JavaScript syntax
_sound.soundDevice = "MacroMix";
See also
Sound, soundDeviceList