User Guide
952 Chapter 14: Properties
renderer
Usage
getRendererServices().renderer
Description
3D property; allows you to get or set the current renderer in use by a movie. The range of values
for this property is determined by the list of available renderers returned by the Renderer Services
object’s
rendererDeviceList property.
Shockwave Player users have the option of specifying the renderer of their choice using the 3D
Renderer context menu in Shockwave Player. If the user selects the “Obey content settings”
option, the renderer specified by the
renderer or preferred3DRenderer properties is used to
draw the movie (if available on the users system), otherwise the renderer selected by the user
is used.
The default value for this property is determined by the
preferred3DRenderer property.
This property returns the same value as returned by the movie property
the active3dRenderer.
Example
This statement shows that the renderer currently being used by the user’s system is #openGL:
put getRendererServices().renderer
-- #openGL
See also
getRendererServices(), preferred3dRenderer, rendererDeviceList,
active3dRenderer
rendererDeviceList
Usage
getRendererServices().rendererDeviceList
Description
3D renderer property; returns a list of symbols identifying the renderers that are available for use
on the client machine. The contents of this list determine the range of values that can be specified
for the
renderer and preferred3DRenderer properties. This property can be tested but not set.
This property is a list that can contain the following possible values:
• #openGL specifies the openGL drivers for a hardware acceleration which work with both
Macintosh and Windows platforms.
• #directX7_0 specifies the DirectX 7 drivers for hardware acceleration which work with
Windows platforms only.
• #directX5_2 specifies the DirectX 5.2 drivers for hardware acceleration which work with
Windows platforms only.
• #software specifies the Director built-in software renderer which works with both Macintosh
and Windows platforms.