User Guide

preLoad (3D) 933
#software specifies the Director built-in software renderer that works with both Macintosh
and Windows platforms.
#auto specifies that the most suitable renderer should be chosen. This is the default value for
this property.
The value set for this property is used as the default for the Renderer Services object’s
renderer property.
This property differs from the
getRendererServices() objects renderer property in that the
preferred3dRenderer specifies the preferred renderer to use, whereas the
getRendererServices() objects renderer property indicates what renderer is actually being
used by the movie.
Shockwave Player users have the option of specifying the renderer of their choice using the 3D
Renderer context menu in Shockwave Player. If the user selects the “Obey content settings
option, the renderer specified by the
renderer or preferred3DRenderer property is used to
draw the movie (if available on the user’s system), otherwise, the renderer selected by the user
is used.
Example
This statement allows the movie to pick the best 3D renderer available on the users system:
-- Lingo syntax
_movie.preferred3dRenderer = #auto
// JavaScript syntax
_movie.preferred3dRenderer = "auto";
See also
getRendererServices(), Movie, renderer
preLoad (3D)
Usage
member(whichCastmember).preload
memberReference.preload
Description
3D property; allows you to get or set whether data is preloaded before playing (TRUE), or is
streamed while playing (
FALSE). This property can be used only with linked files. The default
value is FALSE.
In Director, setting the
preLoad property to TRUE causes the cast member to load completely
before playback starts. In Shockwave Player, setting the preLoad property to TRUE causes the cast
member to begin streaming when the movie starts playing. Before perfoming any Lingo
operations on a 3D cast member that is streaming, be sure to check that the cast member’s
state
property has a value greater than or equal to 2.
Example
This statement sets the preload property of the cast member PartyScene to FALSE, which allows
externally linked media to stream into PartyScene during playback:
ember("PartyScene").preload = FALSE
member("3D world").preload