User Guide

914 Chapter 14: Properties
Example
This statement displays the pathname for the folder containing the current movie:
-- Lingo syntax
trace(_movie.path)
// JavaScript syntax
trace(_movie.path);
This statement plays the sound file Crash.aif stored in the Sounds subfolder of the current movies
folder:
-- Lingo syntax
sound(1).playFile(_movie.path & "Sounds\Crash.aif")
// JavaScript syntax
sound(1).playFile(_movie.path + "Sounds\\Crash.aif");
See also
Movie
path (3D)
Usage
member(whichCastmember).modelResource(whichModelResource).\
emitter.path
Description
3D property; when used with a model resource whose type is #particle, allows you to get or set
the
path property of the resources particle emitter.
This property is a list of vectors that define the path particles follow over their lifetime. The
default value of this property is an empty list
[].
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement specifies
that the particles of ThermoSystem will follow the path outlined by the list of vectors.
member("Fires").modelResource("ThermoSystem").emitter.path = \
[vector(0,0,0), vector(15,0,0), vector(30,30,-10)]
See also
pathStrength, emitter
pathName (Flash member)
Usage
member(whichFlashMember).pathName
the pathName of member whichFlashMember
Description
Cast member property; controls the location of an external file that stores the assets of a Flash
movie cast member are stored. You can link a Flash movie to any path on a local or network drive
or to a URL.