User Guide

906 Chapter 14: Properties
Example
This sprite script uses the originMode property to set up a Flash movie sprite so its origin point
can be set to a specific point. It then sets the origin points.
-- Lingo syntax
property spriteNum
on beginSprite me
sprite(spriteNum).scaleMode = #showAll
sprite(spriteNum).originMode = #point
sprite(spriteNum).originPoint = point(100, 80)
end
// JavaScript syntax
function beginSprite() {
sprite(this.spriteNum).scaleMode = symbol("showAll");
sprite(this.spriteNum).originMode = symbol("point");
sprite(this.spriteNum).originPoint = point(100, 80);
}
See also
originH, originV, scaleMode
originV
Usage
-- Lingo syntax
memberOrSpriteObjRef.originv
// JavaScript syntax
memberOrSpriteObjRef.originV;
Description
Cast member and sprite property; controls the vertical coordinate of a Flash movie or vector
shapes origin point around which scaling and rotation occurs, in pixels. The value can be a
floating-point value.
The origin point can be set with floating-point precision using the separate
originH and originV
properties, or it can be set with integer precision using the single
originPoint property.
You can set the
originV property only if the originMode property is set to #point.
This property can be tested and set. The default value is 0.
Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or
the sprite does not display correctly.