User Guide
904 Chapter 14: Properties
Example
This sprite script uses the originMode property to set up a Flash movie sprite so it’s origin point
can be set to a specific point. It then sets the horizontal and vertical origin points.
-- Lingo syntax
property spriteNum
on beginSprite me
sprite(spriteNum).originMode = #point
sprite(spriteNum).originH = 100
sprite(spriteNum).originV = 80
end
// JavaScript syntax
function beginSprite() {
sprite(this.spriteNum).originMode = symbol("point");
sprite(this.spriteNum).originH = 100;
sprite(this.spriteNum).originV = 80;
}
See also
originV, originMode, originPoint, scaleMode
originMode
Usage
-- Lingo syntax
memberOrSpriteObjRef.originMode
// JavaScript syntax
memberOrSpriteObjRef.originMode;
Description
Cast member property and sprite property; sets the origin point around which scaling and
rotation occurs, as follows:
• #center (default)—The origin point is at the center of the Flash movie.
• #topleft—The origin point is at the top left of the Flash movie.
• #point—The origin point is at a point specified by the originPoint, originH, and
originV properties.
This property can be tested and set.
Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or
the sprite will not display correctly.