User Guide
mouseChar 869
See also
duration (3D), map (3D)
motionQuality
Usage
-- Lingo syntax
spriteObjRef.motionQuality
// JavaScript syntax
spriteObjRef.motionQuality;
Description
QuickTime VR sprite property; the codec quality used when the user clicks and drags the
QuickTime VR sprite. The property’s value can be
#minQuality, #maxQuality, or
#normalQuality.
This property can be tested and set.
Example
This statement sets the motionQuality of sprite 1 to #minQuality.
-- Lingo syntax
sprite(1).motionQuality = #minQuality
// JavaScript syntax
sprite(1).motionQuality = symbol("minQuality");
mouseChar
Usage
-- Lingo syntax
_mouse.mouseChar
// JavaScript syntax
_mouse.mouseChar;
Description
Mouse property; for field sprites, contains the number of the character that is under the pointer
when the property is called. Read-only.
The count is from the beginning of the field. If the mouse pointer is not over a field or is in the
gutter of a field, the result is -1.
The value of
mouseChar can change in a handler or loop. If a handler or loop uses this property
multiple times, it’s usually a good idea to call the property once and assign its value to a
local variable.