User Guide
860 Chapter 14: Properties
missingFonts
Usage
member(textCastMember).missingFonts
Description
Text cast member property; this property contains a list of the names of the fonts that are
referenced in the text, but not currently available on the system.
This allows the developer to determine during run time if a particular font is available or not.
This property can be tested but not set.
See also
substituteFont
mode (emitter)
Usage
member(whichCastmember).modelResource(whichModelResource).\
emitter.mode
Description
3D property; when used with a model resource whose type is #particle, allows you to both get
and set the
mode property of the resource’s particle emitter.
This property can have the value
#burst or #stream (default). A mode value of #burst causes all
particles to be emitted at the same time, while a value of
#stream causes a group of particles to be
emitted at each frame. The number of particles emitted in each frame is determined using the
following equation:
particlesPerFrame = resourceObject.emitter.numParticles \
(resourceObject.lifetime x millisecondsPerRenderedFrame)
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the
emitter.mode property of ThermoSystem to #burst, which causes the particles of ThermoSystem
to appear in bursts. To create a single burst of particles, set
emitter.mode = #burst and
emitter.loop = 0.
member("Fires").modelResource("ThermoSystem").emitter.mode = #burst
See also
emitter